Previously on The Roots of the Equation: You All Have “A”s, You All Have “0”s, and Grade Out of 10? This One Goes to 11.
I like games. All kinds of games: video, board, tabletop, role playing. And so I often think about how games and teaching align. One thing (good) games really do well is provide a sense of progress (especially role-playing games). You start off with not many skills, but as you advance you build them up, learn new things, and can conquer tougher tasks. By the time you reach the end of the game, those things that were hard from the beginning ain’t nothing to you now.
Games don’t usually score you on every little thing that you do. What they do is take a more holistic view and then, at some point, say that you’ve done enough to go up a level. And I say, why can’t I grade that way?
Many people have lamented that the best grading system would have no grades, just feedback that students respond to to improve their learning. But grades are required from external factors: school districts, colleges, parents, principals. But maybe there’s a way around that.
Last time, I said grades should just be a sum of the levels of the learning goals. So now I’m picturing students having a “character sheet” that looks something like this.
At the beginning of the year we can do a pre-assessment to determine their “starting stats and skills.” Then as the year moves in, we do our work in class. But none of that worked is graded in the usual sense. We would write feedback on the assignment, giving areas for improvement, but the only time a grade is mentioned is when a standard improves. Even then, we don’t focus on what they are (“You now have a 3 in Exponent Rules”), but rather in how they’ve grown (“You gained one level in Exponent Rules!”). The former just highlights that they are not the best they could be. The latter highlights their constant growth and improving.
(Then, at the end, based on what I said in the last post, their grade is literally how many boxes are shaded on the sheet. Have 75 boxes shaded? That’s a 75.)
In order to do this effectively, what we really need to have are rubrics for each standard. That way we know what counts as evidence of a certain level in a standard across all assignments, so it doesn’t matter which assignment provides the evidence. The upside to this is that you do not need to then have a rubric for each assignment! You only need your standards rubrics, because that is all you are using. (The collection of these rubrics, then, in the hands of the students, are a road map to success.)
I’m pretty excited by this idea, and can’t wait to try it next year. This is my idea from the last two posts taken to the next level, with a clear focus on growth, and not deficit. We can’t get rid of grading, and I’m not 100% convinced that we should. But we can definitely minimize the damage that it does and use it to actually promote students’ learning. All we need to do is focus on how we always get better.
Comments on: "Level Up! +1 to Exponents, +2 to Equations" (7)
I like this.
I wonder if you’d consider a small suggestion. There is research showing that using words like journeyman, with a -man ending, affects us – we imagine males in those roles more. It’s such a cool word otherwise, and I don’t know another with the same flavor. Intern might be the same level, but it has a very different feel. I wonder if you could find a word that you like as well that doesn’t have the -man problem. (The online thesaurus only has artisan.)
Well, I’d hope no one is in the role of journeyman – I want them to all be proficient or master!
But that is a good point. We chose that word because it fits the medieval theme of the other words, in terms of guild training. I’m not sure of another word that could be substituted, but maybe just another theme could be used instead (maybe a Star Wars theme – http://misscalculate.blogspot.com/2012/07/sbg-holistic-rubric.html) or just revert to numbers.
I second this liking. good show.
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